
NEOBOOK EXTRAS MAC
This means that an animation can be rendered across multiple machines in a network, including the Mac and Windows. The program also supports time-based and frame-based animation, as well as cross-platform distributed rendering. For example, paths can be edited as splines. Users can edit all the paths and objects in their animations.

The animation tools are easy to use and allow you to have independent control over any object, light, camera, or material property. This means that once you've set the textures for an object, you can switch it to display as a bounding-box or a wire-frame for improved display speed while you work on other objects in shaded mode.

A single window can support multiple render styles for different objects. The developers are aware of these problems and promised to try and address some of them in time for the final release. These commands are available via hot keys, but some of the key combinations, such as Ctrl+Z for undo, come from the Mac background and not from Windows. Dialogs and the status bars use a painfully small proprietary screen font, and important commands are buried beneath several menus. It uses an old Macintosh interface that has trouble adapting to the 1024 x 768 or higher-resolution displays most designers use for their graphics. Thus, the product is a good choice for anyone who uses Director or Freehand or works in a mixed-platform environment. An important consideration Macromedia developers had when designing Extreme 3D was its compatibility with the Macintosh version and Macromedia's other products.

The accuracy and drawing tools in Extreme 3D are serious competition for the other programs in this mini-roundup, but the program's interface in the Beta 3 version I reviewed seriously hampers it. Although it's billed as CAD-accurate to 15 decimal places, the strength of Extreme 3D is really in organic modeling. Extreme 3D is a polygonal surface modeler that uses spline-based modeling and familiar 2D drawing tools to create its models (see screen 4). It should be shipping by the time you read this. Macromedia is preparing Extreme 3D, the successor to MacroModel.
